Posted by admin on November 16th, 2009 |
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As you might already know the Minigolf3D-project was abandoned due to another major HDD crash. All irrlicht related work but CustomUI is affected by this incident. I take this as a chance to think about a new project very carefully. When there is something to report about you’ll find it here. Be sure that there definately will be a future game project based on irrlicht.
Posted by admin on April 1st, 2009 |
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As you maybe already noticed the server had a downtime yesterday. Due to a HardDiskFailure, which befall yesterday, the server shut down automatically and could be restarted in the evening hours. Perhaps there will be several downtimes the next days in order to replace the broken HDD. I try to keep them as short as possible.
Unfortunately this is no April Fool, but the good news is the affected data were not part of one of the Masterhawk studios projects so the work on these can resume unhindered.
downtime . hdd failure
Posted by admin on March 21st, 2009 |
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As the headline already indicates I managed to finish the newest release of CustomUI for Irrlicht applications.
A few new features were spent to CustomUI in this release. The major features is the support of free-form polygon buttons. Now you, as a designer, have no restrictions on how to design the shape of your buttons. The button shape is defined by a vertex list which spans a polygon. I guess that is a function which makes CustomUI superior to several other existing enhanced Irrlicht GUIs out there.
I guess a code snippet says more than a thousand words. This also gives me the opportunity to introduce my new plugin for Wordpress wp-syntax
array vertices;
vertices.push_back(position2di(0,0));
vertices.push_back(position2di(100,20));
vertices.push_back(position2di(50,210));
vertices.push_back(position2di(20,200));
cInterface->addButton(stringw("btn_quit"),
new CIC_Polygon(position2di(0,0),
vertices,
position2di(20,20)),
0);
Furthermore CustomUI 0.6 got a new hierarchy system which allows you to design your GUI in within a tree structure. I now that this feature was overdue but it finally found its way to the source. The remaining additions and bug-fixes which were not explicit mentioned can be taken from the changelog at the end of this post.
Download CustomUI 0.6
Changelog v0.6
(added) new collision: 'CIC_Polygon'
(added) function 'lock' to exclude an element from 'changeSection()'
(added) hierarchy system for GUI-elements
(added) modal-flag for CEMessageBox
(fixed) clicking through a messagebox
(fixed) enabled-state of object affectless
(fixed) need of placeholder in CEAnimatedImage
customui 0.6 . wp-syntax
Posted by admin on March 16th, 2009 |
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Past 1 1/2 years the last post was published on the old website. Since then I nearly spend all my time on the Minigolf3D project and due to the fact that there exists an own development blog for this project the information on non-minigolf3d-related topics run dry. Also the awkward maintenance of the antiquated source distracted me from posting new information.
This time I try to make it better! A new Apache webserver and a Wordpress distribution should do the trick for now. But the new webserver will also have some other positive effects on the development of the Masterhawk studios. It can be used to set up several game servers for upcoming multiplayer games, because that is what I will place the scope on. Minigolf3D will only begin the new era. I have quite a lot of new concepts in my tray.
I hope you like the new site. A few more improvements on the wordpress skin will further increase the usablitity for my purposes.
So stay tuned!